GameGlitcher & TheoVale
Hey, have you ever dug into the infamous "Backspace glitch" in early 90s platformers? It’s a perfect mix of history and hackability—like a hidden backdoor left by designers who forgot to clean up their code. I’m curious to see how the physics engine was bent there, and whether we can still pull that trick in the latest remasters. What do you think?
Backspace glitch? Classic. Those old engines were so thin they let you push the world out of its loop. In a remaster the physics is usually tighter, but if the level geometry is still the same, a timing tweak or a tiny invisible wall hit can still do the trick. Just remember: the newer code usually guards against the same buffer overflow, so you might have to patch a small part of the collision routine or slip the key press into a hidden state. Good luck hunting the ghost—it's not as clean as the original, but the payoff is worth the headache.