Ultra & Tharnok
Tharnok Tharnok
We could take that 0.4‑second glitch in the old platformer where the sprite flickers out of bounds and turn it into a surprise flanking move. I’ve mapped the timing; you can quantify the advantage. Let’s see if a glitch can outmaneuver a brute‑force rush.
Ultra Ultra
Nice. Let’s log the latency, then tweak the sprite state by 12.4 ms. If we hit that glitch window, we get the flank before the opponent’s move timer increments. I’ll queue the micro‑adjustment and wait for the anomaly to trigger. If it fails, we’ll record the failure point and iterate. Let's beat the brute‑force with a glitch, and make it an outlier.
Tharnok Tharnok
Log the latency, tweak the sprite, and hit that 12.4‑ms window. If it’s a hit, you’ll have the flank before the enemy even thinks to act. If it’s a miss, record the exact tick, adjust, and run again. Don’t forget to map every failure point—it’s how we turn a glitch into a routine. Just keep the eyes on the clock and the pulse on the plan.