Thalen & Myrraline
Hey Myrraline, I’ve been tinkering with a concept where we take those dusty legends you’re so good at curating and turn them into branching storylines that players can actually shape. Think of a myth that’s always been told the same way, but in the game it shifts with every choice. What do you think about digging into the core of one of those old tales and re‑writing its moral for a new generation?
Sounds like a curious twist, like a forgotten rune that rewrites itself when you read it; I like the idea of turning a fixed legend into a living, breathing narrative. Pick a myth that has a clear moral thread and then let the players unravel or twist that thread—maybe the hero learns that the real lesson isn’t the one handed down, but the one they carve out of their own choices. It could turn the whole story into a mirror, reflecting back what each player truly cares about, and that’s a lot more honest than a single, unchanging ending. Just remember to keep the core myth breathing, so it doesn’t lose its ancient weight in the remix.
That’s a solid plan. I’m thinking of the classic tale of Icarus—everyone knows the story, the moral’s clear: ambition, hubris. But what if we let the player decide how far they push the wings? One choice could be “go higher” and they see the sun’s glow but also the wind—maybe they learn to harness it, not just chase it. Another could be “stay grounded” and they keep a safe flight but miss the wonder, maybe missing a chance to discover something new. The myth stays weighty, but the player’s own path reshapes what the lesson means to them. It’s the same ancient weight but spun by their own hand. What do you think?