Thalen & Lera
Lera Lera
Hey Thalen, I've been doodling a wild idea for a city that shifts based on player choices—what do you think? Maybe we could mash it into a game.
Thalen Thalen
Sounds epic! Imagine a skyline that morphs when the player votes on a council debate, or a whole district that rewires itself when you sneak into the archives. The key is making the changes feel earned, not just a gimmick. Maybe start with a core mechanic that tracks choices, then layer visual changes on top. I’d love to hear what your initial concept looks like—share a sketch or a quick prototype and let’s brainstorm how to make the city breathe with the player’s hand.
Lera Lera
I’m already sketching it in my head—think a modular city block made of translucent tiles that shift when you hit the “vote” button, and a hidden archive that reconfigures a whole district when you sneak in. I’ll jot down a quick flow: choice point → score tally → visual shift. Let’s meet up over coffee, toss ideas back and forth, and maybe start with a simple map prototype in Unity to test the vibe. How does that sound?