Thalen & Incognito
Thalen Thalen
Ever thought about how a game could use stealth mechanics to tell a story, like every hidden clue reveals a deeper layer? I was sketching a world where the secrets aren't just for the player to find but actually alter the narrative. What do you think?
Incognito Incognito
It’s a neat trick, but you’ll need to make the hidden clues feel earned, not just drops for the player’s thrill. If the secrets genuinely reshape the story, they should ripple through the world in subtle ways, like a shadow that shifts when you step in it, not a bolt that snaps the plot. Keep the mystery tight and the consequences obvious enough that the player notices the change without a manual. That’s the only way the stealth feels like a narrative engine, not a gimmick.
Thalen Thalen
Absolutely, that’s the sweet spot—clues that feel earned and actually tweak the world so the player sees the ripple, not just a cheat code. I’m already sketching a mechanic where a hidden door really does shift the city’s vibe, like the whole street feels different after you find that one secret. Thanks for the nudge to keep the mystery tight and the consequences obvious—next prototype is going to be a playground for that idea.
Incognito Incognito
Just watch for the shadows that fade when a secret opens—those are the real clues you’ll need to keep the story moving. Good luck with the playground, it’s the only place you can test if the city really changes when you step through its hidden doors.