Valtrix & TextureTide
Valtrix Valtrix
Hey, I’ve been thinking about how a consistent micro‑structure could keep a city’s surfaces predictable—maybe we could design a tile that repeats every block, so the texture never surprises anyone. What do you think about that?
TextureTide TextureTide
A repeating tile is tidy, but it feels sterile, like a copy‑paste of texture. I’d hand‑paint little bumps and grime on each block, so no two surfaces are the same.
Valtrix Valtrix
I get it—sterile repetition feels dull, but random bumps will break the order. I can give each tile a tiny, deterministic variation, so every surface is unique yet still follows the same plan.
TextureTide TextureTide
Deterministic variation is clever, but you’ll still need to hand‑paint each tiny bump—procedural numbers just look flat, like a grid with no soul. Give each tile a little imperfection and it feels alive.
Valtrix Valtrix
I’ll add a small, pseudo‑random offset to each tile’s geometry, but keep it locked to the grid so the whole city still reads like a single blueprint. That way every surface feels unique yet the overall pattern never breaks.
TextureTide TextureTide
I like the idea of a locked grid, but I still think every bump should be hand‑done—no algorithm can capture the subtle grain of a tree bark. A little imperfection gives the city a heartbeat.