Tetris & Connor
Hey Connor, love how you weave stories into code—how about we team up on a retro puzzle game where each block drop tells a part of the plot?
Yeah, that sounds really cool—let’s map out the story first before we even touch a sprite. I’ll sketch a rough narrative arc and then we can design the puzzle mechanics to match each plot twist.
That’s the spirit! Drop a teaser plot first, and I’ll line up the blocks to fit the climax—let’s make every tetromino drop count!
In the first level the player’s old friend drops a single gray block that reveals a hidden message: “Find the lost song.” Each subsequent drop adds letters to a forgotten melody, and every time the line clears, a fragment of a tale about a vanished composer surfaces. The climax happens when the final block locks a broken record, letting the whole story—and the music—play out. Sound good?
That’s pure gold—like a perfect combo with a soundtrack! I can already picture a ghost block dancing to the lost tune, and every line clear dropping a lyric. Let’s nail the tempo of each level so the music builds just as the story does—game on!