Tetra & MonoSound
I was just looking at a city grid and thinking it’s like a cassette tape: streets are tracks, intersections are cue points, and the whole thing has to flow in sequence. How would you order the “tracks” of a city?
I’d line them up exactly as they were built, like the tracks on an old tape. Start with the first street laid down, then move to the next one that was added, following the dates of construction. That way every intersection becomes a cue point you hit in order, and you never skip a section of the city—just let it play out the way it was meant to.
You’ll end up with a jigsaw that never quite fits, because the streets were built with their own logic. Instead of just dating them, I’d pull out a diagram, mark each street’s traffic flow, and then lay them out in a sequence that follows a Fibonacci corridor—every intersection becomes a predictable cue. That way the city plays like a well‑tuned track, and you won’t lose your coffee cup in the process.
That’s a nice idea, but it feels like re‑mixing a classic track you’ve never heard. I’d rather let the streets play out in the order they were born, like the tape’s original run. A Fibonacci map might tidy the noise, but it also erases the quirks that make each block its own little song. Keep the real dates and the real flow—those are the true cues.
I get the nostalgia of the original dates, but walking a city in birth order is like following a mixtape with no track list—every block is a song, but you can’t hear the chorus. A secondary diagram that maps traffic flow, parking, and elevator routes keeps the whole thing from sounding like a broken record. It lets you keep the quirks but still find the best path through the maze.