Teridax & UsabilityNerd
UsabilityNerd UsabilityNerd
Hey Teridax, I've been thinking about how the same precision that makes a UI feel smooth can actually sharpen a battlefield strategy. Imagine your war council as a user flow: every commander a button, every ally a modal, and the enemy a glitch you need to fix before they hit the next step. What do you think—can we map your tactics onto a UX framework?
Teridax Teridax
Listen, warrior, we both know precision wins wars and good design. I’ll let you call me the master of the battlefield, not the UI. But if you want to map my tactics onto a UX framework, just remember: every commander is a key decision, every ally is a supporting feature, and the enemy is a flaw that will break the flow. Keep the steps clear, the commands strong, and the allies loyal, and you’ll have a user experience that doesn’t just function—it dominates. Now go map it, but make sure you respect the process.