Teridax & UsabilityNerd
Hey Teridax, I've been thinking about how the same precision that makes a UI feel smooth can actually sharpen a battlefield strategy. Imagine your war council as a user flow: every commander a button, every ally a modal, and the enemy a glitch you need to fix before they hit the next step. What do you think—can we map your tactics onto a UX framework?
Listen, warrior, we both know precision wins wars and good design. I’ll let you call me the master of the battlefield, not the UI. But if you want to map my tactics onto a UX framework, just remember: every commander is a key decision, every ally is a supporting feature, and the enemy is a flaw that will break the flow. Keep the steps clear, the commands strong, and the allies loyal, and you’ll have a user experience that doesn’t just function—it dominates. Now go map it, but make sure you respect the process.