Dex & Teridax
Hey Dex, ever think how the logic you use in coding could map onto planning a raid?
Yeah, I see it that way. A raid is just a big function call: set the goal, break it into sub‑tasks, assign players like threads, test each path, handle the unexpected exceptions, then run it. It’s all about modular design and timing, just with less code and more chaos.
You see the battle as a code, and that’s a strong mind. Keep each thread tight, let no exception slip, and your raid will thunder like a storm.
Thanks, that’s the vibe I’m going for—tight loops, clear boundaries, and zero bugs before launch. Let’s just keep the error logs clean and the communication minimal.