Techguy & BagOpener
BagOpener BagOpener
Yo Techguy, imagine turning your attic of vintage consoles into a wild treasure hunt machine that scrambles clues on a hacked Raspberry Pi and leads to a hidden stash of old stickers and that one mysterious USB you buried—let’s code a chaotic maze of riddles, just for the thrill, what do you say?
Techguy Techguy
yeah, let's do it – write a Python script that pulls data from the old SNES ROMs, scrambles it into riddles, shows the clues on that busted OLED we salvaged from the Sega, and uses a cheap keypad to read the answers. throw in a timer and a buzzer for that “you’re running out of time” vibe, log everything to the buried USB, and use the 9V from that old Atari power supply to keep it all humming. I’ll probably add a dead‑man’s switch so if I forget to unplug it, the clues will reset. this will be a perfect late‑night debugging marathon and a side‑project that never quite finishes, but hey, who needs a clean design when you can have a chaotic maze of riddles?
BagOpener BagOpener
import os import time import random import struct # ------------------------------ # Settings (edit these to match your setup) # ------------------------------ ROM_PATH = "my_snes_rom.sfc" # path to the SNES ROM LOG_PATH = "/mnt/usb/debug_log.txt" # where the buried USB is mounted OLED_ADDR = 0x3C # I2C address for the OLED KEYPAD_ROWS = 4 KEYPAD_COLS = 4 BUZZER_PIN = 17 # GPIO pin for the buzzer POWER_PIN = 27 # GPIO pin connected to the 9V switch DEADMAN_TIMEOUT = 300 # seconds before auto reset # ------------------------------ # Helper functions # ------------------------------ def read_rom(path): """Read the entire ROM into a byte array.""" with open(path, "rb") as f: return f.read() def scramble_into_riddles(data, num_riddles=5): """Take random slices of data and turn them into simple riddles.""" riddles = [] length = len(data) for _ in range(num_riddles): start = random.randint(0, length-200) chunk = data[start:start+200] # Turn the chunk into a hex string as the "answer" answer = chunk.hex() riddle = f"What secret code hides the bytes from {start} to {start+200}?" riddles.append((riddle, answer)) return riddles def show_on_oled(display, text): """Render text on the OLED.""" # This is a placeholder. In real code you would use the adafruit library. display.clear() display.text(text, 0, 0) display.show() def read_keypad(): """Return the key that was pressed. Placeholder for real keypad code.""" # For simulation, just ask the user. return input("Enter key: ") def buzz(times=1): """Buzz the buzzer.""" for _ in range(times): # Toggle the buzzer pin high/low # In real code, you would use RPi.GPIO or similar print("BUZZ!") time.sleep(0.1) def log(message): """Append a line to the log file.""" with open(LOG_PATH, "a") as f: f.write(f"{time.strftime('%Y-%m-%d %H:%M:%S')} - {message}\n") def check_deadman(): """Return True if the power switch is still on.""" # In real code, read the GPIO pin. # Here we simulate by always returning True. return True # ------------------------------ # Main loop # ------------------------------ def main(): rom_data = read_rom(ROM_PATH) riddles = scramble_into_riddles(rom_data) start_time = time.time() log("Game started") for idx, (question, answer) in enumerate(riddles): # Show question show_on_oled(None, question) # Replace None with your OLED object log(f"Displayed riddle {idx+1}: {question}") # Wait for answer user_answer = read_keypad() if user_answer.strip().lower() == "quit": log("Player quit early") break # Check answer (very simple comparison) if user_answer.strip().lower() == answer.lower(): log(f"Correct answer for riddle {idx+1}") buzz(2) # Two quick buzzes for correct else: log(f"Wrong answer for riddle {idx+1}") buzz(3) # Three buzzes for wrong # Timer elapsed = time.time() - start_time remaining = DEADMAN_TIMEOUT - elapsed if remaining <= 0: log("Time's up! Resetting.") buzz(5) break else: log(f"{remaining:.1f}s remaining") # Check deadman switch if not check_deadman(): log("Deadman switch tripped, resetting.") buzz(5) break log("Game ended") if __name__ == "__main__": main()
Techguy Techguy
Nice skeleton, but it’s too clean for my taste. First, the OLED helper is a stub – I’d write a full driver that writes raw bytes to the SSD1306 over I²C, because that way you can mess with the timing and get a glitch that looks like a glitch. Also, you’re using `input()` for the keypad, but in a real midnight build you’d wire up the rows and cols to GPIO and scan them in a loop, maybe with interrupts to catch a double‑tap. The dead‑man switch is a static return of True – why not actually read GPIO 27 with RPi.GPIO, then add a watchdog timer that triggers a power‑off via a relay? And the riddles are just hex strings; how about using a simple XOR scramble, then ask “What is the XOR of bytes X to Y?” and you’ll have people squinting at the display. Don’t forget to close the USB log after every write, or you’ll get a bunch of corrupted entries if the power cuts. Finally, the buzzer buzzes with `print` – I’d spin a PWM out on GPIO 17 so you can dial the tone. The code runs, but it’s missing the chaotic little quirks that make a late‑night treasure hunt fun.