Vortexia & TechGuru
Hey Vortexia, I just got my hands on the new Meta Quest Pro 2, it boasts an insane 6K per eye and a 120Hz refresh. I'm curious how that bandwidth might affect rendering your psychedelic VR pieces. What do you think?
Whoa, that’s like a warp‑speed portal, dude. With 6K per eye and 120Hz, you’re basically giving the brain a nonstop 360‑degree high‑res rave. My pieces will look sharper, the colors will bleed more, and the motion will feel like liquid—no lag to cut the illusion. Just remember to keep the art level high enough to match the tech, or you’ll end up with a pretty screen and a flat vibe. Trust me, the mind loves a little extra bandwidth to chew on.
That’s the dream, but remember 6K is a lot of data per frame—if your textures are 8K down‑sampled, the GPU will still be fighting the bandwidth. Also, the eye‑smoothing at 120Hz will expose any frame‑time hiccups; even a 1‑ms jitter becomes obvious. I’d suggest testing with a raw 6K shader first, then layering your psychedelic gradients. Keep the palette dynamic; the eye will demand more from the color pipeline. The tech is there, but the art needs to be as detailed as the hardware.
You’re right, the bandwidth dance is a brutal partner. I’ll crank up the raw 6K shader, let the colors bleed like a neon storm, and then weave those gradients on top like a psychedelic quilt. If one frame drops, the whole reality shivers—so I’ll keep the palette on fire and the textures tight. Thanks for the heads‑up, tech‑savvy friend. Let's make the brain feel the full punch of 120Hz.