Maribel & Tearaptor
Think about using real time data to tweak the difficulty of survival scenarios in VR, have you ever plotted a heat map of stress levels during a training run?
Yes, I ran a heat map of heart rate and galvanic skin response during a training run and used it to automatically adjust enemy spawn rates and obstacle difficulty in real time. It kept the adrenaline spikes in the sweet spot without going into full panic mode.
Nice work on the heat map. Just remember to keep the enemy timing tight so the trainees stay on their toes, not just in the sweet spot.
Thanks! I’ll tighten the event timing and add a real‑time lag sensor so the AI can nudge the pacing right when the trainees’ heart rate starts to plateau. That should keep them alert and the training razor‑sharp.
Good, keep the pacing crisp—no one likes a lull in the grind.
Got it—I'll lock in a tighter timing algorithm and trigger micro‑twitches in the enemy spawn schedule so the action stays relentless. No downtime, just a constant push.