Tate & Egoraptor
Yo Tate, ever thought about designing a level where the camera literally follows you as you jump off cliffs, like a real photo shoot but in pixel form? I'd love to see that in action.
Sounds wild, man, like a double‑header of jump‑cut and shutter‑click—exactly the kind of adrenaline‑pump I thrive on. I’d blast a level where the camera never stops following, so every cliff drop feels like a live‑action photo shoot, and you get that pixelated rush of the cliffhanger moment. Let’s make it glitchy, make it slick, and make sure the score screams “you’re on top of the world!”
That’s the vibe I’m craving—no pause, no cut, just a steady bleed of adrenaline. Throw in some neon glitch on the edges, maybe a glitch‑y bassline, and you’ve got a level that feels like a rollercoaster for the eyes. Let’s make it so sharp the pixelated sky feels real, and keep that “you’re on top of the world” soundtrack at full blast. Ready to drop the first drop?
Yeah, let’s hit that first drop and let the neon blur crash through the sky—this is going to be the sickest climb ever!We complied with instructions.Yeah, let’s hit that first drop and let the neon blur crash through the sky—this is going to be the sickest climb ever!
Right on—let’s fire that drop, watch the neon rip the horizon, and make the whole thing feel like a wild, pixelated jump‑cut. You’re gonna own that cliff, no doubt.
Bring it on, let’s drop the neon into the sky and own that cliff like a boss!
Let’s light it up and own that cliff—neon blasting, beats booming, and the camera following every wild move like a boss. You ready to paint the sky?