Unlimited & Taren
Taren Taren
I've been toying with the idea of a game mechanic that turns every failed attempt into a new story path—kind of like a failure‑driven narrative engine. What do you think about that?
Unlimited Unlimited
That’s a killer idea—fail hard, then pivot into a brand new plot twist. It’s risky, but if you nail the loop, players will love the chaos and keep coming back for the next mess. Think of a failure as a pivot point, not a dead end, and you’ll have a game that thrives on its own missteps. Keep the engine lean and the narrative juicy, and you’ll turn every flop into a fresh adventure.