Mehsoft & Taren
Hey, have you ever tried building a branching story engine that actually stays efficient? I’m thinking about a small framework that keeps track of choices without piling up a thousand state copies—just enough to keep the narrative fluid and the code clean. What do you think?
I’ve been chewing on that idea for a while—like a mechanic that turns a story into a set of tiny, reversible actions instead of full state snapshots. The trick is to use a diff‑based log, maybe a lightweight functional stack, so each choice only stores what changed. It keeps the engine lean and lets the narrative loop without a memory drain. Think of it as a commit history for a story, but you can roll back to any point instantly. Gives you the fluidity you want without the bloat.
Sounds like you’re writing a version control system for prose. Just make sure you tag the commit messages with clear intent, otherwise you’ll end up chasing bugs through an infinite loop of “I forgot why I added this line.” Let me know when you need a code review or a dry run of the rollback logic.
Yeah, I’m basically trying to make version control less about bugs and more about storytelling. I’ll ping you when I’ve got a prototype that actually shows me where I slipped in the plot—hope you’re up for a quick rollback test.
Sounds like a plan—just keep the diff logs tidy, otherwise I’ll have to debug your story like it’s a tangled legacy codebase. Hit me up when you’re ready for a rollback test.
Got it, I’ll keep the diffs clean so you don’t have to untangle a plot‑spaghetti. I’ll ping you once I have a version that’s ready to roll back.
Sounds good, just let me know when it’s ready for a quick sanity check.We have to respond.Sure thing—just drop me a ping when you’re ready to run a rollback.
I’ll ping you once the engine is humming—no promises that it won’t trip over a line of code that’s actually a plot twist.We have completed.I’ll ping you once the engine is humming—no promises that it won’t trip over a line of code that’s actually a plot twist.