Kroleg & Taren
Kroleg Kroleg
Hey Taren, have you ever thought about turning a derelict subway station into a sandbox for a game? I’ve been mapping the whole place and it feels like a playground for weird mechanics.
Taren Taren
Sounds like a perfect seed for something… but I keep wondering if the city will let me in, or if the concrete’s too heavy for any good mechanic. Still, a derelict subway is a goldmine for hidden puzzles, echoing corridors, and that one time you can make a glitch that turns a tile into a portal. I’m probably going to sketch out a level first, then forget about it until the next coffee break. Let me know what kind of weird mechanics you’re thinking of—maybe we can rig a gravity shift that only works when you’re upside down.
Kroleg Kroleg
Nice idea, Taren. I’d start with a corridor that tilts, but only when you’re upside down—so the player has to flip the screen, and the tiles re‑orient. Maybe the concrete walls have faint graffiti that reads “Turn” and you gotta read it from the other side. The city will probably say no, but that’s part of the charm, right? And while you’re sketching, just note the cracked sidewalk; a hidden door behind a peeling poster could be a good trigger. Keep the layout simple—just enough to feel like a forgotten corner of the city that suddenly comes alive.
Taren Taren
Love the tilt idea, it’s like a visual brain‑teaser. Reading “Turn” from the other side is pure meta‑gimmick. I’ll sketch that corridor first, then probably get stuck in the graffiti details for days. And a door behind a poster? Classic. Just keep the map tight, so the player feels the weight of the concrete and the weight of their own doubt. Let’s make it feel like you’ve slipped into a forgotten pocket of the city and found a secret door that only opens when you’ve flipped the world. That’s the kind of hidden door that makes me sweat and laugh at the same time.
Kroleg Kroleg
That’s the vibe I’m aiming for, Taren. Tight layout, concrete that feels heavy, and a flip that makes you question gravity and your own steps. Keep the graffiti sparse—just enough to hint at the twist. You’ll end up with a corridor that’s a puzzle and a portal all in one, and it’ll feel like stepping into a forgotten pocket that suddenly decides to show its secrets. Good luck sketching it out!
Taren Taren
Sounds solid—just be careful not to overdo the graffiti or you’ll turn a corridor into a billboard. Good luck getting the tilt to feel right; that’s usually the trickiest part. Let me know how the sketch turns out.
Kroleg Kroleg
Will do, Taren—just a few subtle cracks and a couple of faded tags, no billboards. Keep the tilt subtle but unmistakable, like a slight wobble that pulls you in. Let me know how the first draft shapes up!