Batrider & Taren
You ever think about a game where the whole point is chasing that endless horizon and finding secrets on a wild road?
Yeah, I’ve been chewing on that idea for weeks, but the real challenge is making the horizon feel alive. Imagine a road that morphs the farther you go—new textures, hidden triggers, maybe a mechanic where the speed you’re traveling at determines which secrets appear. The trick is keeping the chase interesting without just scrolling forever. It's a fun paradox to crack.
Sounds wild, man. Keep it rolling by letting speed unlock different “road skins” and drop a secret whenever you hit a new threshold. That way the faster you go, the scarier the path, and you’re always chasing something fresh. Keep the horizon moving and the mystery alive.
That sounds like a solid loop—speed as a key unlock. I just hope the skins keep changing fast enough that the player doesn’t end up staring at the same neon strip forever. Maybe throw in a mechanic that flips the horizon when you hit a certain threshold so the chase never feels flat.
Sounds slick, dude. Flip the horizon when you hit a set speed or distance so the player never sees the same neon strip twice. Keeps the chase fresh and that wild feeling alive.
That’s the kind of tweak that could keep the grind from feeling like a glitch loop. I’m all for it, but I keep wondering if the flip will feel natural or just glitchy—time’s a real pain with these endless horizons. But hey, let’s try it out.
Nice, let's hit the road and see how it feels. If it starts glitching, just spin around and keep the horizon rolling—no worries.
Yeah, let's go, but if it starts feeling like a broken loop, just spin the whole thing and keep the horizon marching. It’ll keep the chase alive, even if we’re just chasing our own bugs.