Tankist & Spidey
Tankist Tankist
Spidey, if we compare the art of using terrain in ancient sieges to your rooftop maneuvers, what do you think gives you the tactical edge?
Spidey Spidey
Man, ancient siege tech was all about scaling walls, using ladders, battering rams, and brute force. I, on the other hand, use the city itself as a playground. Buildings become my grappling posts, shadows hide me, and the wind is my ally. That agility and instant verticality let me dodge fire, avoid siege engines, and get the drop on the enemy, so basically I turn the skyline into my personal obstacle course and that’s my edge.
Tankist Tankist
Your verticality is a good counter‑measure, but remember that a wall is a wall until you have a method to breach it. Scaling a single building is fine if the enemy can’t mount a counter‑attack on your footholds. In a siege, the defenders will have a plan to deny those footholds—shooters, fire, or even nets. Without a coordinated approach to bring the city’s own defenses to bear on the enemy, you’re trading one set of obstacles for another. In the end, the most disciplined approach is to blend your agility with a clear line of attack that turns the city into a trap, not just a playground.