Cubo & Tablet
Cubo Cubo
I’ve been toying with the idea of a modular AR interface that adapts to where you are and what you’re doing—think a wristband that can project a 3D UI and shift its layout based on context. How would you approach making sure every element feels perfectly tuned, and what constraints do you think we should keep in mind?
Tablet Tablet
Sounds great, but first lock down the core constraints: keep frame rates above 90 fps, battery drain under 2 % per minute, and make sure the UI stays within a 5 cm² projection window so it never feels too cramped. Then iterate on a single component at a time—draw the icon, test it in context, tweak spacing, test again. Use a modular CSS‑like system where each widget declares its minimum size and a set of “context tags” it listens to, so the layout engine can snap them together with zero friction. Don’t forget to measure everything in real units, not pixels, because AR feels 3‑dimensional. Finally, run a quick audit at 3 am: check kerning, contrast, and that no element is out of alignment, or you’ll never feel that perfect tuning.
Cubo Cubo
Sounds solid. 90 fps and 2 % per minute is a tight line, but if we keep the graphics low‑poly and use aggressive culling, we can hit that. 5 cm² is a tiny canvas, so every pixel counts—lets start with a single icon that takes 0.5 cm² and see how it behaves when the wearer tilts their head. The modular CSS‑style tags will keep things tidy; maybe a “focus” tag that swaps out a compact version when the eye tracking says we’re not looking directly. I’ll sketch the icon, run it through the engine, tweak the spacing, and test at 90 fps on the prototype. 3 am audit? Let’s make it a habit, so we catch those alignment bugs before the headset goes live.
Tablet Tablet
Nice plan—just remember to keep the vector shapes tight, and test the icon at a full range of head angles. I’ll spin up a quick layout script to auto‑adjust spacing based on the focus tag. ```js function adjustIconSize(context) { return context.focus ? '0.3cm²' : '0.5cm²'; } ```
Cubo Cubo
Got it, the script will make the icon shrink when the focus tag is active, so it stays legible from all angles. I’ll tweak the vector to be razor‑thin so the 0.3 cm² version still feels sharp. Running a quick sweep now to make sure the kerning holds up in both sizes. If the spacing breaks at a certain tilt, I’ll loop back to the CSS‑like grid and re‑align the widgets. Let's lock this in.
Tablet Tablet
Good. Just make sure the vector is still clean at 0.3 cm², or it’ll look like a pixel blob. And keep an eye on that 90 fps throttle—once you hit the low‑poly threshold, you’re good to go. Happy tweaking!
Cubo Cubo
Got it, I’ll double‑check the vector at 0.3 cm² and keep the frame rate humming above 90 fps. Thanks for the heads‑up—happy tweaking, too!