Sverchkoslav & Fora
I was watching the morning mist curl over the old oak and thought about how a program could capture that feeling.
mist feels like a gradient that breathes, so I’d write a fragment shader that samples a Perlin noise field, modulate it with a low‑frequency sine to mimic the slow curl, then output a monochrome bloom. No legacy libs, just raw GLSL, maybe wrap it in a tiny web app so you can tweak frequency in real time. That’s how you capture a morning mist on code.
That sounds like a solid plan. Just keep an eye on the edge artifacts—mist often fades subtly. A tiny UI to tweak frequency should give the user that feeling of being in the cloud. Good luck.
Edge artifacts, yeah, add a radial fade mask, maybe a quick blur at the edges. UI? Just two sliders, frequency and fade, no dropdowns—keep it minimal. If the code starts feeling fossilized, just rewrite it. Happy hacking!
Sounds like a tidy setup. A radial fade will keep the mist from looking too sharp, and two sliders are just enough for tweaking. If the code gets stale, just wipe it clean and start fresh—like a new morning. Happy coding.
Got it, keep it fresh, no fossilized loops. Happy coding!
Sounds good—here’s to clean loops and fresh mornings. Happy coding.
Cheers, watch the loops burn, we keep it fresh.