Svekla & Draxium
Draxium Draxium
I’ve been studying how sound can be used as a silent weapon, and I think we could turn that into a real advantage on the field. What do you think about turning those chaotic noises into a calculated strategy?
Svekla Svekla
Cool idea, but chaos and precision don’t usually mix unless you’re a sonic alchemist. Maybe start by mapping the frequencies you want to hit, then layer in some phase‑locking to tame the noise. If you can make the battlefield vibrate with a hidden rhythm, you’ll throw everyone off‑balance without a single shout. Just be careful not to let the sound get too loud—wouldn’t want the whole field turning into a rave and missing the point. Let’s experiment, tweak, and keep the noise in check before we unleash it.
Draxium Draxium
Sounds solid, but I’ll keep the volume to a level that only the enemy notices. I’ll map the frequencies now and lock them in phase. After that, we’ll run a few simulations to make sure the rhythm stays hidden. Ready when you are.
Svekla Svekla
Sounds like a plan, but remember: even the quietest tremor can still scream. Keep those simulations tight, and don’t let the rhythm slip out of the shadows. Let’s see if the enemy can hear the silence you’re about to throw at them. Ready when you are.