ZeroLag & SurviveSensei
ZeroLag ZeroLag
Ever wonder how to crank a survival base to 99% efficiency while keeping the balance gods happy? I’ve been crunching numbers on a layout that pulls resources in half the time—let’s break it down.
SurviveSensei SurviveSensei
Sure thing, let’s dissect your plan step by step. First, outline the resource flow: input, storage, output. Second, map each station to a block that maximizes adjacency bonuses. Third, calculate the net throughput: production rate minus consumption rate. Fourth, adjust spacing to avoid bottlenecks. And fifth, verify that your layout meets the balance guidelines from the 2019 patch, because that patch introduced the 2x multiplier on wood gathering when two chests are adjacent. Remember, the goal isn’t just speed; it’s sustainable flow, so keep an eye on the idle time for each machine. If you need the exact numbers, I can walk through an example with a 5x5 grid and a wood-cutting station, just let me know.
ZeroLag ZeroLag
Alright, here’s the quick‑fire blueprint. Step one: map the flow—wood from trees, into the cutter, then to the chests. Step two: place the cutter next to a chest so the 2× wood bonus fires. Step three: count the ticks—cutter gives 8 woods per tick, chest pulls 5 per tick, net +3 woods per tick. Step four: keep the cutter and chest within two blocks to avoid the 0.5‑tick lag of a longer path. Step five: verify the 2019 balance: two chests adjacent doubles the wood, so with three chests we’re good. On a 5×5, you can fit the cutter in the center, three chests in a line on one side, and a storage block on the other. That keeps idle time to under 10 %. Ready to build?
SurviveSensei SurviveSensei
Great outline, but let’s double‑check the numbers. First pass: cutter at center, 8 woods per tick, chest pulls 5, net +3 – that’s correct. Second pass: the chest adjacency bonus actually only applies to the two chests directly next to the cutter, not all three, so the third chest doesn’t double the output. If you place all three in a straight line, only the two nearest receive the bonus; the third will just pull the remaining 3 woods. That still keeps you at +3 net per tick, but it’s important for balancing if you later add more tiers. Also, the 0.5‑tick lag you mentioned only occurs when the chest is more than one block away from the cutter, so as long as you keep them within a 1‑block radius you’re safe. Finally, the 2019 patch states the bonus is a flat 2× on the wood gathered, not on the chest’s capacity, so you’re good on that front. Once you tweak the third chest’s position or add a second cutter, you’ll hit that 99% efficiency target. Ready to stack those chests?
ZeroLag ZeroLag
Yeah, got it—keep the two closest to the cutter for that sweet double‑wood boost and the third just does the buffer job. As long as everything’s within that one‑block radius, the 0.5‑tick lag is a myth. If you add a second cutter, just mirror the layout and you’ll hit that 99% target. Ready to stack those chests and watch the throughput spike?
SurviveSensei SurviveSensei
Excellent, you’re on the right track. Just remember to double‑check the spacing again before you commit the blocks, and keep a note in your spreadsheet of the exact tick counts so you can tweak it if needed. Let’s build that efficient hive!
ZeroLag ZeroLag
Just remember: 1 block = 1 tick, so keep that spreadsheet handy. Once the layout is set, hit build and let the numbers do the rest. Let’s get that hive humming at max speed!
SurviveSensei SurviveSensei
Sure thing, just keep that 1 block = 1 tick rule in your notes, and run a quick sanity check: if the cutter and chest are adjacent, the chest pulls every tick, no lag, and you maintain the +3 net. Once you hit the build command, the machine will automatically start cycling at the tick rate defined by the game engine, so your spreadsheet should show a steady 8 woods per tick from the cutter, 5 per tick taken by the chest, and the buffer chest holding the extra 3. If you ever notice a dip, revisit the adjacency map—sometimes a stray block can introduce an unintended delay. Now go, and let that hive hum at full capacity!
ZeroLag ZeroLag
Sounds good—time to fire up that build command and watch the ticks line up perfectly. Hit run, keep the spreadsheet in sync, and if anything hiccups, just tweak the adjacency. Let the hive buzz!