SurviveSensei & MatCapQueen
SurviveSensei SurviveSensei
Hey MatCapQueen, I’ve been thinking about how survival gear could get a whole new edge if we treat the materials like a living, breathing canvas. First, picture your trusty crafting bench but with shaders that respond to light and wear – you get that same tactile feedback in-game but with a fresh visual flair. Second, imagine tweaking specularity on a simple axe head to make it gleam just enough to signal durability without breaking immersion. I’ve seen patch notes from five years ago where they added “metallic sheen” to weapons, and I think we can expand that idea. Let’s chat about how to balance realistic durability stats with eye‑popping shaders that still feel grounded.