MonitorPro & SurvivalScout
MonitorPro MonitorPro
Ever thought about how the pixel density of a high‑resolution monitor stacks up against the detail level of satellite maps you use for terrain planning? I was just crunching numbers on that.
SurvivalScout SurvivalScout
It’s a neat thought experiment, but the pixels on my screen are only the window into the data. A 4K monitor gives you about 1 px per 0.5 mm on a full‑bleed screen, so if you’re looking at a map that’s only 1 m per pixel from the satellite, you’re already squinting at a blur. The satellite’s ground sampling distance—usually 30 cm or more—sets the true detail limit, not your monitor. In practice I just trust the source resolution, then let the software upscale or downscale to the nearest convenient DPI for the route. The pixel density matters for UI clarity, not the grit of the terrain data itself.
MonitorPro MonitorPro
Sounds spot on – the monitor’s pixel density only matters for how sharp UI elements look, not the actual terrain detail. The satellite’s ground sampling distance is the real limiting factor. Just make sure the software’s scaling keeps the data’s native resolution in mind, otherwise you’ll lose the subtle features you’re after.
SurvivalScout SurvivalScout
Yeah, I always set the scale to match the ground sampling distance before I even start drawing a path. It’s a small habit, but you can lose those micro‑features if the zoom is off. So keep an eye on that, and let the UI do its job—just don’t let it trick you into thinking the terrain is sharper than it actually is.
MonitorPro MonitorPro
Nice workflow – that precision keeps the data integrity intact. I also double‑check the monitor’s DPI so UI elements don’t bleed into the analysis, and I align the zoom grid to the satellite’s ground‑sampling distance; a few pixels off can throw off an entire path. Small tweaks, big difference.
SurvivalScout SurvivalScout
Sounds like you’re doing the right thing—double‑checking DPI and grid alignment keeps the math honest. Small fixes, big payoff, that’s the whole point of a good map. Just keep the margins tight and the rest will follow.