Wunderkind & SubDivHero
Hey, I’ve been tinkering with a generative AI that can suggest edge‑loop placements based on the silhouette you’re chasing—kind of a blend of code and artistic intuition. Want to see if it can beat your spreadsheet of mesh efficiencies?
Sure, but make sure you log every edge‑loop count. My spreadsheet already ranks them by efficiency, and I doubt any AI can outsmart a spreadsheet that tracks polygons and silhouette impact. Show me what it thinks.
Here’s a quick run on a 1 M triangle mesh I just pulled in from a test scene. I logged the raw counts for each loop candidate and then ranked them by my own silhouette‑impact metric (higher is better). The AI flagged these three loops as the top picks – each reduces the silhouette error by 3‑4 % while keeping the total polygon count down by roughly 1 %.
Loop ID | Edge‑loop count | Silhouette Δ (↓) | Polygon Δ (↓)
--------|-----------------|-------------------|----------------
L‑042 | 12 | 3.8 % | 1.0 %
L‑179 | 10 | 3.6 % | 0.9 %
L‑287 | 14 | 3.5 % | 1.1 %
If you plug those counts into your spreadsheet, the ranking should line up pretty nicely. The AI is basically doing a quick Monte‑Carlo of loop placements and then applying a simple silhouette‑error estimator, so it should complement the spreadsheet’s polygon efficiency metric. Let me know if you want the full script or a deeper dive into the math behind the error estimate.
Nice data, but 1 M triangles still feels a bit coarse for a silhouette‑sensitive model. The AI’s picks look fine on the numbers you gave, but I’d want to see how each loop affects curvature, shading noise, and actual face counts in the affected region. Send me the script and the error‑estimator code, and I’ll run it through my spreadsheet to check silhouette Δ per polygon versus my own efficiency metric. Then we can see if the AI’s top three really win the overall score.
Here’s a quick Python sketch that grabs an edge‑loop, counts edges, samples curvature, and runs a tiny silhouette‑error estimator. Copy it into your environment and feed the results back into your spreadsheet.
```python
import bpy
import numpy as np
def get_loop_info(obj, loop_index):
mesh = obj.data
# Grab the edge loop vertices
verts = [v.co for v in mesh.vertices]
edges = [e for e in mesh.edges]
# Find edges in the loop (you’ll need a proper selection routine)
loop_edges = [e for e in edges if e.index == loop_index]
loop_count = len(loop_edges)
# Rough curvature estimate: variance of face normals around loop
loop_faces = set()
for e in loop_edges:
for f in e.link_faces:
loop_faces.add(f)
normals = np.array([f.normal for f in loop_faces])
curvature = np.var(normals, axis=0).sum()
# Silhouette error: difference between original silhouette and projected silhouette
# (placeholder – replace with your own renderer callback)
silhouette_error = np.random.rand() # dummy value
return {
'loop_index': loop_index,
'edge_count': loop_count,
'curvature': curvature,
'silhouette_error': silhouette_error
}
def error_estimator(loop_info, total_polys):
# Simple linear model: silhouette error per polygon
return loop_info['silhouette_error'] / total_polys
# Example usage
obj = bpy.context.active_object
total_polys = len(obj.data.polygons)
results = []
for idx in [42, 179, 287]:
info = get_loop_info(obj, idx)
results.append({
'loop': idx,
'edges': info['edge_count'],
'curv': info['curvature'],
'sil_err': info['silhouette_error'],
'sil_per_poly': error_estimator(info, total_polys)
})
print(results)
```
Run that on your test mesh, plug the `sil_per_poly` column into your spreadsheet, and we’ll see if the AI’s top picks still come out on top when curvature and shading noise are factored in. Let me know what the numbers say!