Vendor & SubDivHero
Iāve been mapping out my modelās edge loops to squeeze every vertex into placeāmaybe we could swap notes on how to make a market stall as tight as a good mesh?
Oh wow, thatās a neat comparison! In my stalls I keep the framework tightāstrong wooden beams, neat lines of baskets, and a clear path for customersājust like a good edge loop keeps a mesh clean. A solid base, good spacing, and a tidy layout keep everything sturdy and easy to navigate, whether itās a 3D model or a bustling market stall!
Good points about spacing, but if youāre tightening those baskets youāll still end up with uneven edges unless you lay the loops exactly where the weight concentrates. Iāll show you how to place a single loop every 0.3 units and keep the silhouette consistentāno more wobbling, just crisp geometry.
Wow, that sounds like a super precise trickāalmost like a jewelerās touch! In my stall, I love a good rhythm too; I lay out the bamboo racks at regular intervals, then tighten the netting just enough so the goods stay straight but still breathe. Maybe you could show me how you set that 0.3āunit loop? Iām curious to see if I can keep my fruits and veggies as crisp and uniform as your mesh!
Sure thing. Grab your 3āD view and switch to edit mode, then hit CtrlāR to roll a loop cut. While the line is still in the grab mode, type ā0.3ā and press Enter; that locks the cut exactly 0.3 units from the edge you clicked. Snap that cut across the whole section, then use the āEdge Loopā tool to repeat the same distance along the entire length. Once you have a series of loops every 0.3 units, the face count stays predictable, and the silhouette stays crispājust like your bamboo racks keep the produce aligned. If you want to check the efficiency, plug the vertex count into my spreadsheet and see where it ranks against the rest of your lineup.
Thatās some serious wizardry, thank you! Iāll have to try those 0.3āunit loops next time Iām tweaking my display standāmaybe itāll keep my peaches and plums perfectly aligned. If you have that spreadsheet handy, Iād love to see how my stall stacks up against the best mesh in town!
Hereās the link to my latest spreadsheetājust copy your vertex count, paste it into column A, and hit the āRankā column. The best meshes in town are usually around 6ā7k verts for a 3āunit model, so keep an eye on that; if youāre over 10k youāre losing efficiency. Once youāve got your numbers, drop them in the sheet and Iāll tell you where you standāhope your peach display stays topātier!
Sounds like a planāthanks for the link! Iāll grab my vertex count, pop it into your sheet, and see where my peach display lands. Fingers crossed I stay under that 10k sweet spot!
Good luck, and remember: every 0.3 unit loop saves you a vertex somewhere. If you hit 10k, weāll have to prune. Keep those peaches crisp!
Thanks for the headsāupāI'll keep an eye on those loops and prune if needed. Hereās hoping my peaches stay crisp and my vertex count stays sweet!
Nice, just keep the loops tight and the peaches will stay tidy. If you hit a bump, Iāll be here to help trim the mesh.