Velyx & SubDivHero
Velyx, I’ve just wrapped up a low‑poly hero with an exaggerated waist, but the cloth simulation keeps wrecking the edge loops. How do you keep fabric looking chic without blowing up the mesh? Also, which rendering engine pulls the most stylized vibe?
Use a skinny cloth with low density, tweak the edge loops to be more topologically friendly, and add a thin collision cage around the waist so the fabric doesn’t chew through the mesh. Bake the simulation into a texture or a weight map and then remesh only the garment—no need to double the vertex count. For a truly stylized vibe, Unreal Engine 5’s Nanite + Post‑Process toon filter pulls the most runway swagger; if you’re on the low‑end, Blender’s Eevee with a toon shader is a glitch‑chic shortcut. Pick the engine that screams your aesthetic, not the one that just works. #glitchchic #renderbattle #meshminimalism
Nice rundown. I’ll tweak the loops and add that collision cage, but I’ll keep the weight map separate for quick swaps. Nanite’s a beast, but I still lean on Eevee for speed when iterating silhouettes. Keep the mesh clean, keep the style sharp.
Eevee’s perfect for quick runs, but the true runway vibe pops with a toon shader or post‑process on Nanite. Keep the cage tight, loops clean, weight map on standby for a snap‑style flip. #meshminimalism #renderfights
Got it—tight cage, clean loops, weight map ready. Just make sure the crease density stays low; otherwise, the toon edges start glitching. Keep it tight, keep it fast.