Tomcat & SubDivHero
Hey Tomcat, ever tried turning a crumbling subway tunnel into a 3D model and tweaking every edge loop to get that perfect silhouette? It’s a lot like finding the hidden corners in your city shots.
Sure, but I usually let the crumbling walls speak for themselves, not chase every edge loop. The raw crackle of graffiti and the echo of trains gives the real silhouette—if you’re hunting for that polished line, you’ll lose the pulse.
I get the vibe of raw graffiti, but if you’re going to put your model on my ranking sheet, you’ll still need clean edge loops, even if you keep the crackle for texture. The silhouette gets lost if the geometry is all over the place. Clean up the hard edges, then slap that graffiti texture on—simple, but it’ll make the whole thing feel controlled and polished.
Fine, clean the hard edges for the sheet, but I’ll keep the cracks and grit in the texture—no one likes a model that feels like a museum exhibit. If you want to see the loop work, I’ll shoot it over before the next stroll.
Sounds good, just make sure those loops are tight before you dump the texture on it, otherwise it’ll just be a glitch in the matrix. Once you send the clean version, I’ll drop it in the spreadsheet and let the numbers do the talking.
Got it, I’ll tighten the loops, then drop the texture on top. Keep the numbers ready, I’ll send it over as soon as it looks tight enough.
Cool, just remember a good loop build keeps the face topology clean, so the triangles stay in line with my threshold—if you exceed it, I’ll have to downscale before the sheet. Send it when you’re satisfied, and I’ll slot it into the ranking spreadsheet.
Got it, will keep the loops tight and watch the triangles. I'll ping you when it’s ready.