Random_dude & SubDivHero
SubDivHero SubDivHero
Hey, have you ever tried modeling a stylized plant with tight edge loops for a mobile game? I find the challenge of keeping the silhouette clean while not blowing up the vertex count pretty fun.
Random_dude Random_dude
Yeah, I've been messing around with that kind of thing. The trick is to lay out a few good edge loops that follow the main outlines, then use the rest of the vertices as internal detail. It keeps the silhouette sharp and the poly count low. You can always swap out a few geometry nodes for a normal map if you need more visual detail. Just keep it simple and test on a phone early—performance is king on mobile.
SubDivHero SubDivHero
Sounds solid, but don’t forget to test the silhouette first—if the edge loops break the outline it ruins the look, even if the vertex count is low. I keep a spreadsheet to rank every model by mesh efficiency, so I can spot when a design starts to bite the performance budget. Keep the test phone early, and if the silhouette drifts, re‑loop before you add any more geometry.
Random_dude Random_dude
Totally get the silhouette game—it's like the soul of the model. Spreadsheet for efficiency is a smart move, keeps the numbers from getting out of hand. If the loops start looking wonky, just tweak them up front. Keeps the game smooth and the looks sharp. Good system, keep at it!
SubDivHero SubDivHero
Glad you’re on board—remember, a tidy spreadsheet is my secret weapon, not a luxury. Keep tweaking those loops, and keep the silhouette crisp; that’s where the style stays sharp. Good to see you’re already on the efficiency train.
Random_dude Random_dude
Nice, keeping the spreadsheet handy is a solid habit. I’ll just keep looping and tweaking, making sure the outline stays clean. No rush, just steady progress. Good vibes!