Courser & SubDivHero
Hey, you ever tried designing a hyper-quick, sleek racer that feels like a blur on screen? I'm all about that rush—got any tricks to keep the mesh clean while still looking insane?
Sure, just keep the silhouette tight and the flow linear. Start with a low‑poly silhouette, then add only the loops that are actually visible on a fast camera shot. Use a single long edge loop to carry all the motion blur lines and keep the rest of the mesh collapsed. Cut any interior faces that don’t affect the outline. Remember, I track every model’s triangle count; if you’re wasting polygons on invisible faces, it drops your rank. So cut, then refine—no extra loops, no extra vertices. That’s how you get clean, insane speed.