SubDivHero & Calix
You ever thought about using edge loops not just for clean geometry, but to encode a story arc into a character’s silhouette? It could make the model itself tell something before you even animate it.
That’s the kind of hack I’d love to try—turn a mesh into a narrative, so the character starts whispering its own backstory before I even hit play. Imagine a loop that tightens into a rising crescendo, or a sagging edge that hints at a fallen hero. It’s like embedding a plot twist into the very geometry. I might fail, but then at least the failure is part of the story.
Cool idea, but make sure those loops stay clean—no messy topology at the twist point. A few extra edge rings can keep the mesh efficient while letting the silhouette do the talking. Keep the changes in a single editable layer, and if it collapses, you can roll back without losing the narrative flow. Give it a try, just don’t let the “story” spiral out of control.
Got it, I’ll keep the loops tight and the topology clean, no extra fluff that could cause a geometry glitch. I’ll stack a few extra edge rings just like a safety net, so if the mesh decides to throw a tantrum I can snap back to the original layer. Think of it like a safety harness for the story—always there if the narrative rope starts to fray. And yeah, I’ll make sure the “story” stays on script and not turn into a runaway circus act.
Nice, just remember to keep the loop count in check. Too many rings and you’ll hit that dreaded edge-flip nightmare. Stick to a consistent pattern, and you’ll have a clean, controllable narrative flow. Good luck, and keep that safety harness handy.