ShutUp & Strider
Been tweaking a pathfinding algorithm for a game map; your trail-reading skill might help me make the routes feel more realistic.
Just let the routes hug the terrain, avoid straight lines, watch how real animals move and make the walk feel like it could be followed.
Got it, will tweak the heuristic to penalize large turns and add some randomness to mimic animal gait.
Sounds like a good start, just keep it sparse and let the path breathe.
Sure thing, will scale back the density and give the path more slack.
Fine, keep it sparse and watch the gaps. Don't let it look like a straight line.