Stress & PixelDiva
Stress Stress
You’re working on a glitch effect that’s not rendering as intended, right? Let’s walk through a quick if‑else check on the shader variable—maybe that’s the root cause.
PixelDiva PixelDiva
Yeah, that tiny if‑else is usually the culprit. Let’s trace it line by line, watch how the variable flips, and see where the color stops bleeding. Once we pin that down, the glitch will start doing what it’s supposed to.
Stress Stress
Nice, that’s a classic “missing branch guard” scenario. Let me run a quick dry‑run in my IDE and log every state change. That should expose any short‑circuit or wrong comparison. Also double‑check the data type on the variable—those subtle mismatches kill the color output.
PixelDiva PixelDiva
Sounds like a plan, just keep an eye on those tiny type mismatches – they’re like the silent glitches in a song. Log each state, and if the color still refuses to bleed, maybe the branch guard needs a bit of a glow‑up. Let me know what the numbers say.