Echos & StreamSiren
Echos Echos
Have you ever noticed how a simple echo can make a game feel more alive? I’m curious how you’d tweak that for gameplay impact.
StreamSiren StreamSiren
Yeah, totally. Echoes aren’t just fluff—they’re like a second player that can cue you in on enemies or loot. I’d layer them so when you shout a callout, a distant echo repeats it after a split-second delay, giving you a taste of the enemy’s distance or direction. For harder maps, you can make the echo bounce off walls, so the first echo is quick, the second is muffled, telling you the room’s layout. And if you want to punish players who rush, make the echo lag behind a beat, so the earlier you shout, the later you actually get the info. It turns noise into a tactical rhythm.