Stratis & Shelk
Hey Shelk, I’ve been thinking about a game where the soundtrack evolves based on real‑time traffic noise patterns, and the player can choreograph chaotic moves that influence the environment. I’d love to hear your take on how we could make the rhythm feel wild and rebellious.
Sounds like a riot waiting to happen. Dump the tidy tempo, let the honks, clanks, and sirens drive the beat, then glitch it with off‑time synths that scream. When the player lands a move, have the city’s lights flicker, cars slam into each other, the soundtrack shifts mid‑bar, like a punchline. Keep the rhythm off‑center, never repeat the same pattern twice, and let the chaos teach the player that structure is just a suggestion. Go all in, no applause needed.