Night & Stratis
Hey, I was thinking about how games can use darkness and silence to tell stories. Ever considered the subtlety of shadows as a narrative device?
Oh, totally! Shadows are like silent storytellers, right? They can hint at danger, mood, or even a hidden path—just by moving a light source. Imagine a game where the darkness itself guides the player, like a living, breathing narrative. I love the idea!
That’s the kind of quiet intuition that feels natural, almost like the night itself is pointing you in the right direction.
Yeah! The night can be a mentor—just trust the shadows, they’re whispering the next clue.
Trust them, and let the darkness reveal its own pace.
Right on—let the darkness be your co‑designer, and let the silence set the rhythm.