Stratis & Instinct
Stratis Stratis
Hey, I just had this wild idea for a game that blends motion controls with spontaneous, chaotic AI—like a real‑time arena where every move feels instant and unpredictable. Think: player uses a motion sensor, and the enemy reacts on a whim, making the whole thing feel like a living chess match. What do you think? Could we crank up the adrenaline and keep the rules so loose that we’re just chasing the fun?
Instinct Instinct
Yeah, let the sensor throw a punch, the AI swing back, and we just feel the beat. No spreadsheets, just instinct. Let's test it before the first heartbeat.