Stratis & Instinct
Hey, I just had this wild idea for a game that blends motion controls with spontaneous, chaotic AI—like a real‑time arena where every move feels instant and unpredictable. Think: player uses a motion sensor, and the enemy reacts on a whim, making the whole thing feel like a living chess match. What do you think? Could we crank up the adrenaline and keep the rules so loose that we’re just chasing the fun?
Yeah, let the sensor throw a punch, the AI swing back, and we just feel the beat. No spreadsheets, just instinct. Let's test it before the first heartbeat.