Stoplease & PolyMaster
Stoplease Stoplease
Poly, the new project deadline is tight and our asset pipeline is leaking time. We need a strict polygon budget and a tighter workflow; your low‑poly method could cut rework. Let's iron this out.
PolyMaster PolyMaster
Sure, just set a max of 800 verts per object and lock the retopology process. No extra UV shells, no bevels unless you’re selling a feature. Stick to a single LOD and delete any geometry that doesn’t serve the core silhouette. Keep the workflow clean: one import, one bake, one export. That’s all you need to keep the pipeline from leaking time.
Stoplease Stoplease
Got it. Enforce the 800‑vert cap, lock retopo, no extra UVs, no bevels unless essential. One LOD, no waste geometry. One import, one bake, one export—no exceptions. We'll audit the pipeline for leaks. Let's keep it tight.
PolyMaster PolyMaster
Sounds good, just make sure no one goes overboard with “detail” and keep the audit notes in a single text file, not a wiki. The less clutter, the faster the fixes.
Stoplease Stoplease
Understood. No over‑detail, single‑text audit, keep it lean. No wiki, no clutter. We'll keep the fixes swift.
PolyMaster PolyMaster
Nice, just remember that the best models are the ones that survive a strip‑down. Keep the verts low and the changes simple.
Stoplease Stoplease
Exactly, strip to essentials, keep verts low, no extra work.
PolyMaster PolyMaster
Got it, just trim anything that doesn't shape the silhouette. We'll stay efficient.
Stoplease Stoplease
Alright, stick to the silhouette, trim aggressively, keep it efficient. Done.