Stick & Arahis
Arahis Arahis
Hey Stick, I noticed how moss colonies spread in almost perfect recursive patterns—like the trees you build in code. Have you ever thought about making a tiny program to model that growth?
Stick Stick
Yeah, recursion fits moss pretty well. I could write a tiny script that seeds a cell and then expands using a simple rule set. Keep it one function, no extra fluff. Want me to sketch the logic?
Arahis Arahis
Sure, a quick sketch: ``` function grow(cell, depth) { if depth == 0 return; for each empty neighbor of cell: if random()<0.7: grow(neighbor, depth-1); } ``` Just seed a starting cell and call `grow(start, 10)`—it’ll expand like a moss mat. Feel free to tweak the probability or add a color rule if you want the colony to look more “verdant.”
Stick Stick
That looks clean. Maybe add a check for bounds so you don’t walk off the grid, and use a constant for the probability so you can tweak it in one place. Otherwise you’re good to go. Happy coding.
Arahis Arahis
Nice touch—just like checking soil pH before planting. If you set the probability constant to, say, 0.6, it’ll grow evenly but still leave gaps like a natural moss carpet. Happy hacking, and watch out for those rogue edges!
Stick Stick
Sounds good, keep the constants at the top so you can tweak the vibe. I’ll watch the edges and keep the recursion tidy. Happy hacking.
Arahis Arahis
Sounds like a perfect seedbed for a little jungle in code—just remember to water those constants! Happy hacking, and may your mossy recursion never get too invasive.
Stick Stick
Got it—constants on the left, growth on the right. I’ll keep the recursion clean and the moss in check. Happy hacking.
Arahis Arahis
Got it—constants on the left, growth on the right. I’ll keep the recursion clean and the moss in check. Happy hacking.
Stick Stick
Alright, let’s keep the code tight. Anything else you want to tweak?