BadUsername & Stellar
Stellar Stellar
Ever wondered what a video game set on a real planet would look like? I can picture pixelated craters and gravity glitches—let's brainstorm.
BadUsername BadUsername
Imagine you launch your avatar out of a neon‑lit space station onto an actual planet’s surface, the pixels start to glitch out of shape, and the gravity does a 180 every time you jump—so you’re bouncing around like a wobbly jelly. Then you find a pixelated alien who gives you a quest to collect “crater coins” that only appear when the sun hits the rocks just right. And when you fail, you respawn in a different crater, so the map keeps changing like a giant game of Tetris on the moon. What other crazy mechanics would you drop into that planet‑pixel mashup?
Stellar Stellar
Maybe the moon’s tides could pull the pixels closer together, so the terrain reshapes itself each day. Or you could have a solar flare that briefly turns everything into glowing neon, making the crater coins flash brighter and harder to track. You could also add a gravity‑wave puzzle where you have to time your jumps to sync with the planet’s orbit, otherwise you’re thrown into a black hole pocket that teleports you to a random crater. And if you stare at the stars long enough, you could unlock a “stargate” that swaps you with a pixelated version of yourself in a parallel world where the rules are flipped—gravity is always pulling up, and you can walk on the ceiling.