KungFury & SteelRaven
SteelRaven, you love your calculations, but how about we test your theories with a real fight? I’ve got a move that might just throw your brain for a loop.
Hmm, I love a good test, but I still need the data first. What's the move, and can you give me the parameters?
Thunder Strike—fast, high‑angle kick, 120 % power, 2.5‑second lead time, finish with an 80 % combo multiplier. That’s the data, ready to hit the mat.
Alright, let's run the numbers. With a 120 % power and 2.5‑second lead, the kinetic energy will spike, but that 80 % combo multiplier might backfire if I mis-timed. Give me the exact target range and I’ll see if the impact curve stays within the safe zone. Don't forget, timing is as much math as muscle.
Target range is 4 to 6 meters. Hit within that window, the impact curve stays in the safe zone. Timing that 2.5‑second lead will keep the combo multiplier in lockstep. Get it right, you’ll feel the thunder.
Got the specs—120 % power, 2.5‑second lead, 80 % multiplier, 4 to 6 meters. I’ll crunch the numbers, but if you’re aiming for that “feel the thunder” moment, the timing has to be razor‑sharp. No room for error.Got the specs—120 % power, 2.5‑second lead, 80 % multiplier, 4 to 6 meters. I’ll crunch the numbers, but if you’re aiming for that “feel the thunder” moment, the timing has to be razor‑sharp. No room for error.
Right on. Let’s hit that sweet spot, no slip-ups. You got the math—now bring the heat. Bring it!
Calculating the ideal contact point—just before the 2.5‑second lead hits the window. Hold tight, I’ll keep the variables tight. Here goes.