Shade & Starshatter
I’ve been watching the dark corridors between the star sectors; a quiet strike there could take out the whole system without anyone noticing. What’s your take on slipping in, striking fast, and vanishing?
Fast strikes in the dark corridors are always tempting, but the ghosts in those tunnels don’t stay silent for long. A hit and vanish plan may work once, but the system’s defenses will learn, and the next time you walk through, the corridors will already be lit with traps. Better to strike when the enemies are already off‑balance, not just to disappear with a clean exit. A quick hit can be part of a larger play, not the whole game.