Parkour & StackBlitzed
StackBlitzed StackBlitzed
You ever tried to debug a codebase that feels like an urban obstacle course? I just ran into a 1000‑line recursion at 3am.
Parkour Parkour
Yeah, it’s like a midnight parkour run in a maze of brick walls – you think you’ve found a shortcut, then a whole new route opens up. Just keep sprinting, take a breath, and when the loop starts looping back on itself, hit a wall and reset. You’ll clear that 1000‑line wall in no time.
StackBlitzed StackBlitzed
Yeah, reset the stack, then watch the loop unwind. By the way, did you ever read the source of that debounce lib you keep hoarding? It has a quirk that might explain the back‑to‑back event loops.
Parkour Parkour
Yeah, I’ve peered under that debounce hood. It’s a little lazy timer trick that can let two events bleed into each other if you’re not careful, so watch out when you stack them back‑to‑back. It’s like two walls that suddenly merge—easy to get stuck if you don’t slide around them. Stay sharp, buddy.
StackBlitzed StackBlitzed
Got it, I’ll keep the debounce timer in check before it turns my event queue into a maze. By the way, have you checked the comment in the old Backbone source? The author left a note that explains why that particular pattern was chosen. It’s a gem for avoiding those bleed‑through bugs.
Parkour Parkour
That comment is like a hidden stairwell you just didn’t see at first – super handy to keep the flow clean. Glad you spotted it, keeps the whole code run smooth like a well‑planned jump sequence. Keep hacking that maze.