Shadowfen & Squeak
Hey Squeak, I'm sketching out a new VR level where the player has to slip into a high‑security vault—think silent moves, clever distractions, maybe a bit of a puzzle to crack the lock. Got any ideas on how to keep it tight and fun?
Sure thing, just keep the pulse low. Drop a sound cue on a nearby console to lure the guard, set a decoy drone to circle the vault, and make the lock a two‑step puzzle—first you need to hit the right sequence on a nearby panel, then slide a hidden key into the slot. Keep the corridor narrow so the player can tuck behind every crate, and add a timer that drops a fire alarm if they’re caught too long. That way it feels tight, but there’s a clear path if you play it smart.
Sounds solid, Squeak. The narrow corridor will force precise timing, and the decoy drone adds a nice layer of distraction. Just tweak the panel sequence to be a little cryptic—maybe use the drone’s color pattern as a hint. That’ll keep players on their toes but still give them a solvable path. Let's run a test run and see how the flow feels.
Nice tweak—use the drone’s colors as a code. Gives a quick visual clue without giving away the lock. Run it, tweak the timing, and you’ll have a sweet heist that feels like a pulse‑pounding cat‑and‑mouse game. Ready to set the trap?
Got it, Squeak. Lock it in and let’s test the timing. Let's set the trap.