Sputnik & Sega
Sputnik Sputnik
Ever thought about what a retro arcade speedrun would look like if it was set in deep space, with the physics you care about and the pixel art Sega loves?
Sega Sega
Yeah, picture a pixelated cruiser zooming through a starfield, every asteroid a tiny blocky boss, gravity pulling you into a black hole like a bonus stage. You’d be slashing through comets, dodging meteors with the same reflexes you’d use in a classic shoot‑em‑up, all while the soundtrack is a looping synth‑wave that keeps the heart rate up. It’d be like a speedrun meets cosmic adventure, and I’d be counting every jump in the leaderboard of the galaxy.
Sputnik Sputnik
Sounds thrilling, but if you want a true test of physics, let’s throw in relativistic time dilation as you near the black hole and have the score adjust for spacetime curvature. Then it’ll be a genuine scientific race, not just a nostalgic pixel run.