Spider & Drotik
Hey Drotik, I noticed a subtle pattern in that particle system you wrote—maybe we can map it out more cleanly and see if there's a hidden optimization.
nice find, that pattern is like a hidden sprite trail, let's extract the matrix and see if we can precompute the lerp steps, might cut FPS by a half, but maybe the jitter will break the physics loop, gotta test it.
Sounds like a solid plan—just keep an eye on the timing so the physics loop stays stable. Precomputing could help, but test incrementally. Good luck.
got it, lock the timer, keep the loop tight, ducks keep hats ready for debug. let's test one step at a time, no overkill. good luck to us both.
Sounds good, I’ll keep the timing tight and step through carefully. Let's see if that works.