Yozhik & SpeedySpawn
I heard the latest patch added a small tweak in the first level that could shift the timing a bit—maybe it could help you shave a few milliseconds off your run.
Nice! I’ll test it now and see if I can drop another millisecond off. Any other hidden gems you know of?
Maybe try tweaking the shader detail a bit, it can shave off a little more. And if you spot any weird frame spikes, let me know—I'd be happy to help you sort it out.
Thanks, that’s the kind of tweak that keeps me on edge. I’ll cramp the shader now and watch the frame times. If I hit a spike, I’ll ping you—got any logs or a quick fix to yank those out?
Just open the console and check the log for “FRAME_TIME” entries; any spikes will show up there. If you see a line with “High frame time” you can try lowering the shadow distance or disabling motion blur in the options to smooth it out. Let me know what you find and we’ll tweak it together.