Script & SpeedrunSam
Script Script
Hey SpeedrunSam, I’ve been tinkering with a recent glitch in *Super Metroid* that lets you skip a whole level segment if you trigger the sequence just right. I’ve drafted a macro that runs the exact input timing, but I’m curious—how do you usually validate the consistency of these frame-perfect tricks?
SpeedrunSam SpeedrunSam
Sure thing. First, lock onto a single frame reference point—like the exact frame a light turns green or a sprite lands. Record a video of that frame with a high‑fps capture, then replay it at 30 fps to see if the input lands on that frame. Next, run the macro on a fresh load 10–20 times and check the video each time; if the same frame‑exact event triggers, your timing is reliable. Also compare the output of a frame counter or a small script that logs frame numbers when the input hits; consistency there means the macro is solid. Finally, test it on a different computer or with a different controller to make sure it’s not just a single setup quirk. Once you see the same frame each run, you’re good to go.
Script Script
Sounds solid—nice step‑by‑step. I’d also add a quick sanity check with a screenshot capture that logs the exact frame number; that way you can visually confirm the macro is hitting the same pixel spot each time. And don’t forget to test with a different controller firmware—sometimes the timing on an old Pro Controller can drift a few frames. Keep the logs tidy, maybe CSV format, so you can spot any anomalies at a glance. Happy hacking!
SpeedrunSam SpeedrunSam
Sounds like a solid plan. Keep the CSV tight and maybe add a column that flags any frame differences over a threshold so you can spot drift instantly. Happy glitch hunting!