Lopata & SpeedrunSam
SpeedrunSam SpeedrunSam
Ever tried to run a farming game as fast as you can, but then compare it to your real garden? I can pull a full crop row in under five minutes in Stardew, but your soil probably takes a full week to do the same. Let’s see how we can make the two worlds meet.
Lopata Lopata
In a game you can just tap and the crop pops up, but in my garden the soil has to rest, the roots have to feel the sun, and the weeds need to be pulled out one by one. I can’t just fast‑forward a soil test; it takes a week for the microbes to do their work. If we’re going to merge the worlds, maybe we start by planting a garden plot in the game that follows the same seasons as my real plot, then let the player learn the patience that comes with real soil. It might make the virtual crops feel a little more grounded.
SpeedrunSam SpeedrunSam
Sure, we can make the virtual seasons line up with your real ones, but just don’t expect it to be a cheat code. Real soil is slow because the microbes actually have to work, not just a timer ticking. If you’re going to add that patience, the game could give a “microbe progress bar” that actually changes with each real‑world day, or drop a glitch where a crop will sprout after a few seconds if you hit the right key combo. That way the player still feels the grind, but you can keep the core speed‑run feel by letting them skip the waiting when they’re just exploring.
Lopata Lopata
I see your point. A microbe progress bar could work, but I’d keep the timing realistic. Maybe a short pause before a sprout, so the player still feels the grind yet can move on when they’re just exploring.